About Myself

I am a CGI Pipeline Developer/Engineer, Technical Director and Digital Artist with 10+ years of versatile production experience. I supported or supervised artist teams in fast-paced feature film and commercial production environments. By being passionate about designing and efficiently implementing custom-tailored pipelines and workflows for production needs in an agile environment, I already successfully built a small, but fully functional pipeline department and VFX pipeline from ground-up.

But since I also have been working as an Digital Artist and Technical Director, and therefore knowing the ‘artist perspective’ very well, I am able of effective communication with artist teams and the determination of their needs. This experience is supporting the design process of robust tools and workflows balancing technically required and artist-friendly approaches.

Have a look at my work portfolio and reel, showing selected projects I worked on in my career.

Core Competencies

Problem solving
Results orientation
Attention to communication
Technical expertise
Conceptual thinking
Analytical thinking
Agile project management
Leadership
Fostering teamwork
Team training

Skills

Pipeline development
Programming
Supervision
Technical direction
Scrum
Scrumban/Kanban
Technical rigging
Technical animation
Lighting
Rendering
Shading

Software

Maya
Houdini
V-Ray
Mental Ray
Nuke
Shotgun
Shotgun Toolkit
Jira/Bitbucket/Confluence
Photoshop
After Effects
Windows
Linux

Code

Python
MEL
C++
Javascript/Typescript
PyMEL
pyQt/pySide
Maya API
Git
SVN
Shell